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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Thanatos Marathon
Black Fox Marauders
11
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Posted - 2013.08.22 00:21:00 -
[1] - Quote
Bumping for a good idea that almost everyone agrees with. |
Thanatos Marathon
Black Fox Marauders
11
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Posted - 2013.08.22 13:36:00 -
[2] - Quote
Timer rollbacks are required as the bare minimum. Having more numerous NPCs if the system is upgraded and having the rats attack neutrals are at this point "nice to have". |
Thanatos Marathon
Black Fox Marauders
11
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Posted - 2013.08.22 16:39:00 -
[3] - Quote
Timer rollbacks just make sense. |
Thanatos Marathon
Black Fox Marauders
12
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Posted - 2013.08.23 14:27:00 -
[4] - Quote
Is there a challenge from a programming standpoint to get this implemented? |
Thanatos Marathon
Black Fox Marauders
12
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Posted - 2013.08.23 15:29:00 -
[5] - Quote
I doubt it, even with timer rollbacks farming FW sites will still be very lucrative for people who don't have the knowledge/experience/sp to do something better. |
Thanatos Marathon
Black Fox Marauders
12
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Posted - 2013.08.23 16:24:00 -
[6] - Quote
Agreed. Even a moderate dent in the farmers will reduce their impact on both warzone control and the value of LP related items, and is something I think almost everyone in FW and even the FW Lowsec pirates would like to see.
Are timer rollbacks the end all be all to changes that need to be made in FW? No Are timer rollbacks something that should be relatively easy & quick to implement that almost everyone agrees with? Yes |
Thanatos Marathon
Black Fox Marauders
12
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Posted - 2013.08.26 18:08:00 -
[7] - Quote
Would be great if we could get a CCP comment on this. |
Thanatos Marathon
Black Fox Marauders
14
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Posted - 2013.08.28 13:22:00 -
[8] - Quote
The issue with neutrals doesn't really impact timer rollbacks any more then it impacts everything else that has to do with 2 or more parties that are at war with each other. The mechanics are there for the most part to deal with them (aggression mechanics, security status, gate guns, etc.). The one mechanic in FW that I would like to see implemented with regard to "neutral pilots" is to have faction rats inside plexes shoot everyone that isn't in their militia (including neutrals). But that is a different topic.
For now lets just focus on the timer rollbacks. |
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